2006-12-06

More Googley Thoughts

I'm sitting here, right now, sending myself 7M of files on my Gmail account. Why? I left my thumbdrive at the office, I need to quickly port some files around, and I've got plenty of space available to do it. And it's got me thinking.

Sure, there are hacks out there to let you use your Gmail as a mounted disk in Windows, but they still have to save the files as email messages with attachments, and that's still a pain. Google needs to go ahead and start up some kind of Gdisk, letting you stash files online. Web interface, integration into Google Desktop and maybe a context menu option for Windows, and Samba/DAV support so you can mount it under Windows or Linux as a drive and use it that way. Give users direct access to their Google Docs & Spreadsheets, Picasa Web Albums, and Gmail attachments in subfolders. And, last but certainly not least, give each Google account a certain amount of space, and share that space between Gmail, D&S, and Picasa Web. It seems like that should be a relatively simple undertaking to me, but maybe I'm missing something.

2006-12-05

Wii Sports (Wii)

Well, well, well. Look what we have here. I did Excite Truck, and failed to hit Wii Sports first. Wii Sports, that game which had me up for 6 hours after receiving my midnight Wii.

Wii Sports is a very simplistic party game, in which caricatures you create (Mii's) play, well, sports. You can play Tennis (by swinging the controller like a racket), Baseball (by swinging the controller like a bat), Bowling (by swinging the controller like you're throwing a bowling ball), Golf (by swinging the controller like a golf club), and Boxing (by swinging the controller and nunchuk like, well, fists.) If that sounds like a lot of swinging, well, it is.

The game also includes a Practice mode that offers 3 training modes for each of the 5 games, for a total of 15 training modes. Power Bowling is particularly entertaining, challenging you to see how many pins you can knock down with a single throw; each of 10 tries, a new row of pins is added, such that for your final toss, you're trying to knock down 91 pins at once. The practice modes have to be unlocked one by one, with only one mode for each sport available to begin with. However, no particular level of success is required to unlock the next mode - you need only play one mode once before going on to the next.

Last but not least, it includes Wii Fitness, which gives you a random sampling of 3 of the practice modes that you have unlocked, and uses your performance to judge your "Wii Fitness Age", on a scale of 20 (best) to 80 (worst). I'm 23. The first time I tried it I was 74 years old, the next time I was 78 years old, then 41 years old, and yesterday, 31 years old. I find it makes a big difference which events it gives you - I do particularly well at the tennis events, so when I get all 3 tennis events for my test, I do very well.

The games are decent single-player, and allow you to increase your score in each game by defeating AI opponents. You start with 0 score, and work your way up to 1000 (Pro) and beyond. The real fun in the title comes from multiplayer; it's a great party game, for players and observers. One of the nice touches is in hotseat games like bowling or golf, the controller chimes when it's your turn - so if you take your controller with you to get a drink, you won't miss anything.

The games themselves are a little hit-or-miss. Personally, I find Tennis and Bowling to be highly addictive, Baseball to be mediocre, and Boxing and Golf to be downright lousy. Boxing has control issues; the motion sensing just never works like you expect it to, giving you little control of your on-screen avatar's actions. Golf, well - I'm not a big golf fan to begin with, but the way they used the motion control just doesn't work well for me. Maybe a "real" golfing title will make better use of the motion detection.

Baseball is fine, but too simplistic; you can bat and you can pitch, and everything else is handled automatically, making it purely a game of motions. It's fine as a motion-challenge game, but it's really not baseball.

Tennis and bowling are both excellent, and they're both games you can really get into with a group of 2 to 4, or even more. A particularly great game for company that's new to the Wii, and you want to introduce them to it with something simple and straightforward, but still fun to play.

2006-11-30

Excite Truck (Wii)

Excite Truck is one of Wii's big launch titles, one of several racers to hit shelves on launch day. The others are GT Pro Series, Need for Speed: Carbon, and Monster 4x4. GT Pro and NfS both strive for realism; Excite Truck and Monster both go for a more cartoony style.

Excite Truck throws realism right out the window, in fact, going for more of a Burnout-style high-flying, big-smashing, star-collecting racer. Like burnout, nearly everything you do earns you from one to five stars - drifts, air, tree runs (almost, but not quite, hitting trees), truck smashes (hitting your competitors), and so on. While you get a bonus for placing well in the race, what actually determines your success in single-player, or the winner in multi-player, is your star count.

The races take place in various fictional locations in various real countries. The single-player game is organized into 4 ranks (Bronze, Silver, Gold and Platinum), each with 4-5 races. Each race, your number of stars grants you a rating of D to S, D being worst, A being second best, and S being best. If you complete all races in a rank with a B or better, you gain access to the next rank. If you complete all races in all ranks with an S rating, you gain access to the "Super Excite" difficulty. At seemingly random intervals you gain new vehicles, and if you get enough wins or enough S ratings with a particular vehicle, you gain a new paint job for that vehicle.

There are 19 tracks and 10 trucks in total, all of them available for single- and multi-player. There is also a tutorial mode which does a good job of walking you through all of the various tricks you can perform in order to get the most stars possible.

The single-player game is fun, but brief. I would have liked to see more tracks, more ranks, and more vehicles. But, all in all, it's definitely a good racer if you liked the Burnout series and are looking for a first racer to try on the Wii platform. The controls are solid, as is the gameplay - the only thing really lacking is in depth and in multiplayer.

Multiplayer is limited to two human players. That's it. No CPU opponents, no 3 or 4 player races. Just you and one opponent, trying to get the most stars. If you win 1st place, you don't get the 50-star bonus you'd get in singleplayer; you get a 15-star bonus, plus one star per second until your opponent crosses the finish line. This can get very frustrating when racing a less-skilled player, because you'll find they win the majority of the time. I'm serious. You'll be racing through the whole level, hitting every jump and every ring, doing air spins like there's no tomorrow, you beat them soundly, there's even a scare at the end that they might be disqualified completely for being 30 seconds behind you. Then they cross the finish with 2 seconds to go, after recovering from the 90th crash into a tree, and - what's this? They've won.

Why? Well, if you examine the scores at the end, a beginning player will tend to get a lot of drifts, because they're overcompensating their steering. This leads into getting a lot of tree runs, because they're often flailing wildly off the track. Then, of course, they hit a tree - and every crash earns you another star. Some balancing of this system is sorely needed.

Multiplayer is still a blast, however, and I've played in groups of half a dozen all waiting patiently to play the winner. It's highly addictive, and it's a lot of fun. I'm not dissappointed at all by the title - I'm just anxiously awaiting an ET2 with more tracks, more trucks, a more balanced point system, and a drastically improved multiplayer - at the very least, 2-4 player multiplayer, with the game filling out the 6-racer lineup with CPU opponents. I don't even need online play, but it would certainly be a nice touch.

The game's soundtrack is a tiring generic rock lineup, reminiscent of the SNES' Rock 'n' Roll Racing (another great game, BTW, and one I hope to see on VC soon). Luckily, if you've got an SD card, you can fill it up with MP3s, pop it in the Wii, and replace the soundtrack with those. I'm really hoping more games add a similar feature, and wishing Nintendo would go ahead and add a Music Channel to the Wii allowing you to play music from an SD card, MP3 CD, or standard audio CD, with visualisations. Doesn't seem like too much to ask.

All in all, Excite Truck is a solid title, particularly for anyone looking for a Burnout-esque racer on Wii.

2006-11-29

Wii, by Nintendo

Nintendo's latest console has finally arrived, and it's a doozy. It's low on horsepower, sparse on features, and desperately lacking in online capability. However, it's full of innovation, and the game lineup is solid.

When you first hook up the Wii, you've got the unit itself, the Sensor Bar, a power cable, and an RCA A/V cable. The sensor bar can be placed at the top or bottom of the screen, but must be level with the floor and centered horizontally to the TV screen. Useless trivia: the Sensor Bar is not a sensor, it is in fact the origin of the IR pulse. The sensor is in the Wii Remote, granting the device various rewards.

Then you've got the Wii Remote and Nunchuk. The Wii Remote is a heck of a gadget: motion and tilt sensing, bluetooth wireless, a speaker, an IR sensor, and a rumble pack. You can connect up to four at once for four-player action, and each one has a set of lights indicating which player it is. The nunchuk attaches to the Wii Remote via cable, and has its own motion and tilt sensor, an analog stick, and a couple of buttons (but sadly, no rumble.) Both devices fit comfortably in my (fairly large) hands, and have been just as comfortable to everyone I've handed them to. I'd also like to note that playing without your hands tied together is far more comfortable than any controller I've ever used, and a very welcome change.

The next wireless function is in the internet connection. When you start up the Wii, your settings panel allows you to set up the wireless connection to receive firmware updates, game updates, Mii's (more on them later), and to download content from the Wii Shopping Channel.

The settings also provide for switching between 480i and 480p, 4:3 and 16:9 widescreen, and Mono/Stereo/Surround sound, settings which affect all Wii games used with the unit. You can also set the sensor bar position (above or below the TV), and adjust the "Sensor Bar Sensitivity" - I put this in quotes because you are actually, of course, adjusting the sensitivity of the IR sensor in the Wii Remotes. This isn't like the sensitivity in your mouse settings - it's the raw IR sensitivity of the camera. You can reduce the sensitivity to try to eliminate the effects of high glare, or increase the sensitivity to account for a greater-than-normal playing distance.

The system also includes the Wii Message Board, which is a bit of a mixed bag. I was hoping for something vaguely resembling Xbox Live's Achievements to but fit in there somewhere, but alas. It's basically just a log of how much you play your games (sometimes an unwelcome one), and a way to leave messages for other users of that Wii. You can also send messages to other Wii units via the internet connection, though I have yet to get this to work.

Then there's the Mii channel. Herein you can make a vaguely anime-esque 3D caricature of yourself and others; you can also share these with other Wii users, and use them as avitars when playing Wii Sports and (theoretically) other, future games. While this is a neat feature, I'd like to see it expanded in future updates with more options and a wider range of customizability. You can also copy your Mii to your Wii Remote, take it to another unit, and use your Mii on that unit with that remote. An interesting feature, but only slightly, since only Wii Sports currently makes any use of Mii's.

Weather, News, and Web channels are in the works, but have not been released yet. Current announcements put all 3 being released by the end of January.

Speaking of things that haven't been released yet, let's talk about online for a moment. There isn't any. You can download old games and play them by virtual console, but there's no online multiplayer until next year, there's no games making use of WiiConnect24 (which lets the Wii stay connected to the internet even in standby mode) until Elebits comes out "during the launch window". I'm very disappointed. And it doesn't end there. The unit doesn't support DVD or CD playback either, though a revision has been announced for Japan only for 2007 to add DVD playback.

The graphics are... so-so. I've seen the 360 in hi-def, and while it's impressive, I'm not one to see games as being all about the visuals. I got the Wii for the controller, and I'm happy with the tradeoff. But be prepared, because the games aren't exactly gorgeous. Most fit their theme well, and games like Zelda: Twilight Princess are graphically impressive, just not on the scale of the 360 or PS3. So, if you're looking for grandiose graphics, move on; if you're looking for something new, I highly recommend the Nintendo Wii, for any one, any age, girls and boys alike. It's a great system for solo and even better for multiplayer (as long as you're all in the same room together.)

All in all, I'm very happy with mine.