Agile programming is supposed to be about flexibility in the face of changing requirements. It's supposed to be about rapid development and iteration. But all too often it ends up being like classical methodologies in many ways. Many agile methodologies drown developers in process, taking time away from development. Test-driven development is a brilliant concept, but it puts more time between planning and iteration, making it more difficult to deal with changing requirements, not easier, and increasing the burden of change and the cost of refactoring.
Every developer wants carefully, precisely defined requirements. Developers often try to handle changing requirements by developing for flexibility, but flexibility often comes at the cost of added complexity. Trying to write-in endless flexibility to allow for changing requirements is very much akin to premature optimization. You end up doing a whole lot of work to make some code "better" - more flexible in this case, versus more performant in the case of optimization - when you don't yet know which code really needs it and which code doesn't.
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies." --C. A. R. Hoare
Often the best way to maintain flexibility is through simplicity. A program that meets its requirements with the simplest possible implementation is one that will be naturally flexible, maintainable, stable, and manageable.Of course, intelligent development plays a major role; making appropriate use of design patterns can do a lot to improve both flexibility and simplicity. Key design tenets like DRY, YAGNI, separation of concerns, and avoiding premature optimization (including overarchitecting for flexibility) help keep complexity down and productivity up.
Software development is a learning process by nature; you're building something that's never been done before, or at least building something in a way that's never been done before. Innovation is at its heart, and learning is the personal experience of innovation. That being the case, every iteration has value in what's learned, even if the code is later removed or replaced. The experience of writing it adds value to the team, and the team defines the value of the end product.
Many readers may think of targeting simplicity as a given, but it truly isn't; while simplicity is often a goal, all too frequently it takes a back seat to other concerns, or is abandoned altogether because simplicity becomes far more difficult to achieve with many of the popular frameworks and libraries available today. Frameworks have to aim for maximum flexibility in order to be successful; in order to be general-purpose, they can't make many assumptions, and they have to account for a whole host of different usage scenarios and edge cases. This increases the complexity of the framework, and accordingly, the complexity of any implementation using the framework. The fewer assumptions the framework can make, the more effort a developer has to put in just telling the framework what she's trying to accomplish.
I can't count how many implementations I've seen that are drastically more complex than necessary, simply because they have been forced to apply the conventions required by their chosen framework; and even following those conventions, they're still left managing arcane configuration files, and tracking down bugs becomes an epic undertaking requiring delving deep into the inner workings of the framework and libraries. All too often, the quick-start "hello world" app is far more complex with a framework than without it, and adding functionality only makes the situation more bleak.
So, what does all this add up to? Here's the bullet-point version:
- If you're aiming for agility - the ability to adapt quickly to changing requirements - don't invest too much time on nailing down requirements. Get as much detail as you can, and start iterating. If you're planning for requirements to change, go all the way - assume that your initial requirements are wrong, and think of each iteration as an opportunity to refine the requirements. All code is wrong until proven right by user acceptance.
- Use interface mockups (for software with a UI) or API documentation (for libraries and services) as a tool to give stakeholders a chance to revise requirements while looking at a proposed solution and thinking about using it in real-world scenarios.
- Don't choose flexibility or modularity over simplicity. Choose a framework that won't get in your way; if there isn't one, then don't use a framework at all. Don't write what you don't need. Don't turn a piece of code into a general-purpose API just because you might need to use it again. If you need it in multiple places now, separate it out; otherwise, you can refactor it when it's appropriate.
- Think about separation of concerns early in the game, but don't sacrifice simplicity for the sake of compartmentalization. Simple code is easier to refactor later if refactoring turns out to be necessary. Overarchitecting is the same sin as premature optimization, it's just wearing a nicer suit.
- The simplest solution isn't always the easiest. The simplest solution often requires a lot of thought and little code. Don't be a code mason, laying layer after layer of brick after brick; be a code poet, making every line count. If a change could be implemented by increasing the complexity of existing code, or by refactoring the existing code to maintain simplicity, always take the latter route; you'll end up spending the same amount of time either way, but will reap far more benefits by maintaining simplicity as a priority.
- Simplicity carries a great many implicit benefits. Simpler code is very often faster (and easier to optimize), more stable (and easier to debug), cleaner (and easier to refactor), and clearer to read and comprehend. This reduces development, operational, and support costs across the board.
- Simplicity doesn't just mean "less code", it means better code. SLOC counts don't correlate directly to complexity.
- Don't reinvent the wheel - unless you need to. All wheels aren't created equal; there's a reason cars don't use the same wheels as bicycles.
What are your experiences? What ways have you found to keep hold of simplicity in the face of other pressures? Feedback is welcome in the comments!